Shadow Of The Colossus Ancient Bow
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Team Ico Lore: Agro
Agro (アグムAguro) is Wander's horse and sole companion through the Forbidden Lands in Shadow of the Colossus.
Story
Agro is a very loyal horse to Wander, and it is quickly apparent that the two take been together for a long time. After each colossus is slain, Wander awakens in the central Shrine where Agro is seen galloping in a few seconds later. Agro's speed aids Wander in many battles, either by keeping him from harm (versus the ninth and 10th colossi) or by allowing him to catch upwards with a fast-moving enemy (13th).
Before the final colossus, Wander must cross a collapsing span that he cannot cross quickly enough on his own. He runs across with Agro simply, even she falls short just before the finish. Agro bucks Wander to safe and falls into the chasm beneath while Wander watches helplessly. The young homo is subsequently forced to terminate his quest bereaved of his last living companion.
In the game's epilogue after Dormin and Wander accept been consumed by the whirlwind and Mono reawakens within the Shrine, Agro is revealed to be live, albeit having suffered injury to her hind leg, limping heavily as a result. Information technology is non clear whether Mono recognizes the horse, but she follows her to the stone bowl at the back of the Shrine - revealing the horned infant Wander - and onward to the mysterious garden higher up.
Gender confusion
In that location has been a lot of defoliation and debate regarding Agro's gender. Fortunately, Fumito Ueda has confirmed Agro's gender every bit "a girl" in an interview in the official artbook and guidebook. Many fans all the same believe Agro is a stallion, due to the mistranslation (where Agro is referred to as male person) in a tutorial message.
The remake would change this portion of the tutorial, where it refers to Agro purely by name.
Unlockable skins
Agro has a diamond-shaped patch of white fur on her head betwixt her eyes. If in that location is a save file from Ico on the aforementioned retentiveness card when a new game is created, Agro will have an "I"-shaped patch on her caput from the Ico logo instead. Unfortunately, there is no style to "upgrade" the mark on Agro to an Ico symbol after a game has been started and saved; the simply way to become the "I" marking is to start a brand new game with an Ico salvage file. There is one exception to this: starting a session of Time Assail with an Ico relieve file on the same retentivity card volition change Agro'due south symbol to the "I" (provided the foe is one of the five colossi Agro can go far to), but the symbol volition render to the regular design one time back at the Shrine of Worship.
Ii different colors for Agro can likewise be unlocked: brown and white. To unlock Brown Agro, all xvi challenges in Time Attack must be cleared. For White Agro, every challenge in Time Assault on both Normal and Hard must be conquered. The histrion will be notified when they have successfully unlocked both Agro colors, as well as how to access them; to modify to Chocolate-brown Agro (or from brown dorsum to default), hold downward at the title screen while selecting Load Game. To change to White Agro (or from white dorsum to default), concur downwardly at the title screen while selecting Load Game.
In addition to its standard release, BluePoint's 2018 remake for Shadow of the Colossus was as well released as a special edition which included the "spotted steed" Agro skin and two new items, the Ancient Bow and the Cloak of Fate. This new skin is a brown and white tobiano (see gallery).
The 2018 remake also modified the white diamond on Agro's forehead, making it a scroll instead of a patch. This ringlet is present on her original "black" coat, but is absent from the "brown" and "white" skins. The "crested" Agro skin looks much like her original blackness, salvage that it has gray feathering, and the scroll has been changed to exist a downwardly-facing Ico horn. The whorl on the "spotted steed" skin has likewise been changed from the gyre; it is a large patch that originates at the brow and spans to below the optics, reaching halfway down the face. The original gyre of the "blackness" skin looks reminiscent of the whirling clouds to a higher place the pillars of light that form over each fallen colossus.
Controls
Music
- Though no theme plays for Agro in-game, the rails "Swift Horse" will play following the end credits when unlocked modes and features are revealed for subsequent playthroughs.
Trivia
- Given that she can run at full speed for large distances, Agro is virtually probable a thoroughbred horse, built for endurance rather than bursts of brusque speed. The only misreckoning factor of this theory is that when measured against the colossi and Wander, she is equally tall as existent-life draft (heavy) horses.
- A possible reason for Agro's big size could go back to the very outset of the game's development. At the time, it was simpler to reuse the graphic symbol design of Ico's protagonist. Both Ico'due south and Wander's character models are the same height of one.25m.
- Agro's top speed is somewhere between forty and 50 mph.
- If Wander points his bow and arrow at Agro, she volition rear up and neigh before galloping away and out of the line of fire. Strangely all the same, she won't react when hit with the sword, which makes a metallic dissonance when it strikes her.
- Agro will stop if she comes to a drop that is too large to jump, plow and steer around objects by herself whilst Wander rides her, and will slow downwards if she is traveling across, for example, a narrow path (such as the natural bridge that leads to the 8th Colossus' lair).
- Agro can be injured by any of the colossi that she has access to (2nd, fourth, 9th, 10th and 13th). When she is damaged, she volition hobble briefly earlier returning to normal with no apparent permanent or long-lasting damage.
- There is a glitch with Agro where if Wander defeats all sixteen colossi in Normal Time Attack, collect all the items, and and then die earlier saving the game, the player won't have any items they had after the final time the game was saved. The colossi must be defeated over again to get the items back. If these criteria are met, dark-brown and white Agro will both be available in Normal way.
- Although many fans believe that Agro suffered a broken leg at the cease of the game, it is much more plausible to say that it was but severely sprained, considering if the actual os was broken, the resulting hurting would have certainly prevented her from swimming to shore and limping all the way back to the shrine.
- If left alone for a decent amount of time, Agro may wander off to graze or drink nearby. A adept example tin can occur after Wander wakes up post-obit the defeat of any colossus; if Wander does not immediately ride out of the Shrine, Agro will walk into the field nearby to graze. If Wander continues to let her move most, Agro will turn dorsum and reenter the Shrine, coming to stand right beside the chantry as she does in the cinematic following the fourth colossus. Although not difficult to trigger, this consequence requires keeping a good distance from Agro as she may think Wander wishes to mountain and will stop roaming.
- Petting Agro increases the recovery speed of Wander's health and stamina for a short period of time.
- Agro's blitheness was primarily designed by animator Atsuko Fukuyama[ane], who as well designed the motion of Ico's AI-controlled grapheme Yorda.
Gallery
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Characters | Wander · Mono · Agro · Dormin · Lord Emon · Guards · Shadow Creatures |
Colossi | I · II · III · IV · V · Six · Vii · Viii · 9 · 10 · Xi · XII · 13 · Fourteen · Fifteen · Xvi |
Locations | The Forbidden Lands · Shrine of Worship · Colossus Arenas |
Primary Items | Power-ups (Lizards · Fruit) · Weapons (Ancient Sword · Sword of the Sun · Queen'southward Sword · Sword of Dormin · Bow & Arrow · Ancient Bow · Harpoon of Thunder · Life Sword) · Collectibles (Relics) |
Gameplay | Hard Manner · Salve shrines · Fourth dimension Attack · Reminiscence Mode · Watermellon · Butt |
Media | Roar of the Earth (OST) · Official Fine art and Guide Volume · Nico Bonus DVD · Moving picture |
Releases | OPM Demo · PS2 original · PS3 remaster · PS4 remake · Credits |
Early Builds | Preview version · PSU Preview version · E3 Demo |
Unused Content | Unused Colossi · Colossus Test Stages · Unused Locations · Beta Mountains · Shadow of the Colossus Development Phases |
- ↑ https://www.gameanim.com/2016/12/24/emotional-character-control-shadow-colossus/ (30:10)
Source: https://teamico.fandom.com/wiki/Agro
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